Game Dynamics

Game Dynamics

Best Practices in Procedural and Dynamic Game Content Generation

Korn, Oliver; Lee, Newton

Springer International Publishing AG

04/2017

177

Dura

Inglês

9783319530871

15 a 20 dias

This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation.
Introduction.- A Very Short History of Dynamic and Procedural Content Generation.- Procedural Content Generation in the Game Industry.- Design, Dynamics, Experience (DDE): An Advancement of the MDA Framework for Game Design.- Procedural Synthesis of Gunshot Sounds based on Physically Motivated Models.- Dynamics Player Pairing: Quantifying the Effects of Competitive vs. Cooperative Attitudes.- FaceMaker: A Procedural Face Generator to Foster Character Design Research.- A Primer on Procedural Character Generation for Games and Real Time Applications.- Procedural Terrain Generation: A Case Study from the Game Industry.- Procedural Adventure Generation: The Quest of Meeting Shifting Design Goals with Flexible Algorithms.
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